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Text File | 1997-11-06 | 12.6 KB | 410 lines | [TEXT/ttxt] |
-
- ======================================================================
- Title : Temple
- Filename : temple.map
- Author : Silencer
- E-mail : silencer007@earthlink.net
- Web Page : Silencer's Duke3D Page (and Other Stuff):
- http://home.earthlink.net/~silencer007/index.html
- Misc. Author Info : Veterain builder, with quite a few Duke levels in my
- history.
- Other Levels : Duke3D:
- Sewers (with MrMe) Ledges
- TheLab TheLab2
- TheLab3 Prison (with MrMe)
- Temple of Anarchy Return to the Temple of Anarchy
- Polaris Outpost Road2Hell
-
- Description : Lo Wang stumbles upon the lost Temple after falling
- through a teleporter. The temple looks like it's
- been there for centuries, but the architexture is
- is amazing for the time period. Wang decides to
- check out the temple; mabye he'd find some kind of
- ancient treasure or something. But as soon as he
- moves the giant stone tablet that secures the entrance
- to the temple, ninjas, guardians, and rippers jump
- at him, and make his search for precious items a
- trip through hell!
-
- Additional Credits To : Everyone I thanked in anarchy.txt, including Legion
- and Robert Travis for their building skills and ideas
- (which I kinda "borrowed"...thanks guys! :), as well
- as the people who check the message boards at
- http://www.elitegames.com/d3dbuild (the Duke3D and
- Shadow Warrior Map Faq Homepage).
- Also, thanks to 3D Realms for out-doing themselves by
- surpassing the quality of Duke by releasing Shadow
- Warrior. Lo Wang rules!
-
-
- ======================================================================
-
- * Play Information *
-
- Episode and Level # : Whichever level user maps replace
- Single Player : Yes
- WangBang 2-8 Player : Yes (make sure you turn the enemies off...some of the
- starting points are right next to enemies who will
- make short work of you.
- Cooperative 2-8 Player : Yes
- Difficulty Settings : Yes
- New Art : Yes
- New Music : Yes
- New Sound Effects : Yes
-
- =====================================================================
-
- * Construction *
-
- Base : New level from scratch, but a re-make of 2 of my
- Duke stages (Temple of Anarchy and Return to the
- Temple of Anarchy)
- Level Editor(s) Used : BUILD for Shadow Warrior
- Art Editor(s) Used : None
- Construction Time : I didn't keep track...probably between 30-40 hours.
- Known Bugs/Problems : Looking at both mirriors at one time (in the main room)
- will bring a little sprite-looking thing that appears
- behind you and moves when you do...wierd, but cool.
- Also, outside in the "gothic area" (for lack of a
- better term), at certain angles the archtecture will
- dissapear. This happens because I added a
- valid-player space sector that surrounds another
- valid-player space sector. Doing this in both SW
- and Duke can cause errors, so beware. I would have
- fixed it, but it would have caused much time (probably
- another day to release the stage), and I didn't have
- the patience :) It's not a very noticable bug, as
- it doesn't appear much...I hardly even noticed it.
-
- * Where to get this MAP file *
-
- File location : Silencer's Duke3D Page (and Other Stuff), The
- Official Map Faq Homepage (hopefully), or
- wherever else you got it. :)
-
- =====================================================================
-
- *Important Information*
-
- Installation : Just make sure that all the files are in your SW
- directory, and type "temple" at the command prompt.
-
- Important Notes : -If you play SW with the CD in (which everyone should
- do, cause the music rules), press t (when you get in
- the game), and type "cd loop 5" I think that this
- track really compliments the stage well, and recommend
- that you use it. If the track is a little too slow
- for your liking, track 4 also sounds pretty good with
- this stage (type "cd loop 4" if you want to use track
- 4).
- -You have permission to do whatever you want with
- this stage as long as it doesn't involve 1)Editing it
- and saying you made it (unless you use it as a base
- for another stage, which you can do if you give me
- credit for the original design), 2)Distributing it
- without all the files intact, including this one,
- or 3)Publishing the stage on a CD Collection without
- my acceptance. You can also post this stage wherever
- you want on the net...I want as many people to play
- this as possible and get the most enjoyment out of
- it as they can.
-
- ======================================================================
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- Hints!
- If you want to beat the stage fairly, DO NOT procede to read this section, as
- it gives away alot of the challenge/suprise of the level, to help those who
- a)suck, b)don't care to beat it fairly, or c)are just plain lame :)
-
- Temple is a very hard stage, if you don't know how to play a defensive
- game. Make sure you use every wall you can as a shield, and conserve your
- ammo whenever possible. You will probably die a few times during the
- adventure through the temple, but do not give up hope. This stage takes alot
- of practice to master, and is much easier once you learn the stragetic ways
- to kill the enemies. Good luck!
-
- -If you follow the river in the beginning, it will drop you off a cliff. You
- can't survive the drop to the ground....unless you climb down the waterfall.
- I suggest you use the gas bomb, firing it from the top of the waterfall, at
- about a 1 o'clock angle (a little to the right of the far corner). This will
- take out one of the ninja's who fire at you (if you do it right). However,
- don't jump down right away. Run back, because a second ninja will climb the
- waterfall and try to shoot at you. He's easily taken care of with a well-
- placed shot from your railgun. Next, jump down, but be careful for the coolie
- who sometimes lives the gas bomb. Also beware of the large "baby" ripper, who
- will try to attack you. Don't worry though, as he is easily out-run. Grab
- your rocket launcher and forutne cookie, but conserve your ammo. Do not waste
- it killing the "baby" ripper or the coolie if he lived.
-
- -Use the rotating door to your advantage, and do not rush into the main room,
- because you will face some problems if you do. In fact, play the entire stage
- defensively, using corners and doors as shields. Let the two baby rippers
- and the guardian run after you, and kill them outside of the temple as not to
- wake the 2 ninjas (one has heat-seakers, the other grenades). Once you kill
- the baby rippers and the guardian, go after the ninjas one at a time, making
- use of the door to hide yourself from the ninja you are not attacking.
-
- -If you go to the passage at the right, there will be a crack in the wall.
- Shoot it either with the rail gun or your rocket launcher. Inside is a rail
- gun, an uzi, and 2 fortune cookies...as well as 4 killer rabbits. Beware!
-
- -Down the long stretch (where the riot gun is), duck and let the traps shoot
- over you. Try to kill the ripper with the rocket launcher or the rail gun,
- as you have a chance to get a heart when you kill it, which will be helpful
- for the next obstacle you face.
-
- -The Throne Room (second passageway to the left from the entrance) is heavily
- guarded by 3 ninjas (a regular, rocket launcher and shadow ninja), 2
- archer women, and a coolie ghost. If you got a heart from the ripper, use it
- now, but beware the shadow ninja, who your clone will not see. Try to lure any
- enemies to the main room, as you will have a much easier time fighting them
- in the open, but be careful not to fall in the holes in the ground. When you
- clear the room, get the key laying on the throne, and get the weapons in
- the rooms (being careful of the guardian and the coolie in each room). Take
- the key across the main room to the door.
-
- -Use the heat seeker card you get on the serpent mini-boss, making sure to
- kill the baby ripper with your uzi so the missiles will not go after it
- instead of the serpent. Do not keep running; when you get to the open area
- stay in the hallway, peeking around the corner every once in awhile to shoot
- at the serpent. If you run out of missiles, use the grenade launcher, but be
- careful enough not to bounce it off the walls into the lava. After you kill
- the serpent, walk a little out from your safety corner, look up toward the
- passage overhead, and fire 2 grenades at the corner to take out the shadow
- ninja. If the big ripper jumps in the lava, don't waste ammo on it. It will
- not jump out, and the eruption will kill it for you.
-
- -Be careful when you head through the silver door. Sometimes the door to the
- right will be opened (mysteriously), and the enemies will attack you before
- you're ready. In this hallway, walk straight and press up against the wall.
- A door should open with a guardian head, which will help you take out the
- sumo mini-boss in the next room. Take out the mini-boss first, unless the
- baby rippers run down the hallway toward you (use either the guardian head,
- or even better, your uzis for the baby rippers). After the room is clear,
- let the poison gas clear, then grab your key and medkit, using it if you need
- to.
-
- -Next, head for the red door (back in the main room, between the 2 mirrors).
- When you open it 2 coolies and a guardian will attack, but they are easily
- taken care of. You will face 2 passageways, which both spread to various
- areas that branch every which way. Of course there's only 1 right way, and
- follow these directions to go there:
- 1)Take the left passage, following it to the next split. Next go right,
- the left leads to a passage with a trap, a shadow ninja, but some railgun
- ammo. If you feel you can handle it, get the ammo before going the correct
- way. After you take the right, follow the passage, passing up the right
- turn that comes shortly, until you hit the wall. Turn left, but beware of
- the trap. Just duck in the middle, and wait until you can get past it.
- Follow the hallway all the way; there are no more splits in the road. However,
- keep an eye out for a darkened wall near the Tomb; a nuke waits for you, which
- will help you take out the challenge ahead.
-
- -When you get to a change in the wall design (from the brick-looking thing
- to the dark wall with the faces), proceed with caution. 2 serpent mini-bosses
- should be moving around, which you will have to take out. Make sure you use
- the wall as a shield, if you don't you will not live. Use your nuke if you get
- a shot that's not too close to you, or you can save it for the 2 sumo mini-
- bosses in the same room (which I recommend). Also, watch for the traps; the
- entire room is booby-trapped with fireball and spear traps. You can duck both
- of them, and run to the casket where the gold key rests. Don't let your
- guard down as you put the key in the keyhole; stepping in that area sets the
- fireball traps off again.
-
- -Charge up your nuke before you open the door in front of you. You'll need
- it, as there are ALOT of enemies waiting to keep you from exiting the temple
- alive. You can probably run all the way to the exit switch, killing only the
- ninjas, but I find it more fun to kill em all :)
-
-
-